Released on Steam, iOS, and Opera GX Games.
I wanted to bring the classic puzzle experience of Block Dude from the TI-83 calculator to modern platforms. Using GameMaker, I meticulously rebuilt the game to retain its nostalgic charm while enhancing it for contemporary audiences. This project showcases my ability to adapt classic gameplay mechanics into modern environments, ensuring a seamless experience across multiple platforms.
Participating in the Brackeys Game Jam 2022.1 marked my debut in game development competitions. Teaming up with my colleague Max, we dedicated ourselves to developing a game within the challenging timeframe of 48 hours. Despite juggling academic commitments, we leveraged this opportunity as a significant learning experience, laying a foundation for future endeavors.
Snake.js was conceived as a weekend challenge to explore the capabilities of THREE.js. The project turned out to be an enjoyable and insightful journey into game development without a dedicated game engine. This led to a deeper understanding of game mechanics such as collision detection and physics. Though the project has some bugs, it stands as a testament to my ability to create engaging interactive experiences.
BlackJack.py was a rapid afternoon project inspired by a challenging assignment during my university studies. Faced with a buggy and user-unfriendly Python program, I developed this Blackjack game as a demonstration of how simplicity and user-centric design can enhance the usability and reliability of software applications.